Ectoplasmic

Ectoplasmic Traits

Origin   ectoplasmic

Mutant Type: Wisdom; Dark; +2 to dark overcharge
Skill Bonus: Gain a +4 bonus to Perception checks
Ghostly: While you’re bloodied, you gain resist 5 to all damage.
Ectoplasmic Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you regain hit points equal to your level + 2.

Ectoplasmic Powers

ECTOPLASMIC PLUNGE Ectoplasmic Novice
You separate your molecules and plunge through an opponent. Sometimes you leave a slime trail.
At-Will @ Dark, Psychic
Standard Action Melee touch
Target: One creature
Attack: Wisdom modifier + level vs. Reflex.
Hit: 2d8 + Wisdom modifier + twice your level psychic damage.
Effect: You shift 2 squares to any unoccupied square adjacent to the target.
PHASE OUT Ectoplasmic Utility
You shift your atoms out of sync, which allows you to pass through solid objects.
Encounter @ Dark
Minor Action Personal
Effect: Until the end of your turn, you ignore difficult terrain, you can move through enemies’ squares, and you can move through blocking terrain. You must still end your movement in an unoccupied square.
SCATTERED ESSENCE Ectoplasmic Expert
An enemy’s attack disrupts your concentration, causing realities to momentarily collapse.
Encounter @ Dark, Psychic
Immediate Reaction Close burst 3
Trigger: An enemy bloodies you
Target: Each creature in burst
Attack: Wisdom modifier + level vs. Fortitude
Hit: 3d6 + Wisdom modifier + your level psychic damage, and the target is dazed until the end of your next turn.
Effect: You shift 3 squares to any unoccupied square in the burst.

Ectoplasmic

Fractured Worlds Fredryck